| Now start adding some detail to the engines.
Again we will use one of the image maps that was downloaded. In this case, it will
be F_enginpanels.jpg. The object mesh names are:
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| Apply the material as you did before by clicking the same options in channel A and applying the image map as shown. | ![]() |
| Apply the material parametrically. | ![]() |
| After I had applied the material and did a render of
the engines close up, I decided to change some of the attributes in the Material Lab. Remember, as you texture a model there will be pieces that you don't necessarily like the texture of. That is where you will need to open the Material Lab and play with settings until you reach a texture for the object that you like. |
![]() The Material Lab pictures are meant only as a guide, not for you to use as an exact setting. However, if you want to you can read the numbers by looking very closely at the pictures. |
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| The ship is beginning to take shape, but it is still rather bland in the wing area. There are 2 files that are made to texture the wing areas. These files aren't exactly scaled correctly, however they do serve the purpose. | |
Furystandard.JPG |
![]() F_Innerwing.JPG |
![]() Starfury Topwing_1 (with current mapping) |
![]() Starfury Bottomwing upper_1 (with current mapping) |
| Notice the orientation of the files above. This is necessary to apply the textures without a lot of headache in the Material Lab. The files are exactly the same orientation as the objects we intend to apply them to from top view. If you switch to top view, zoom in and do a quick render of the object you can see that the maps match the object orientation. Therefore you can apply the material from object top very quickly and easily. | |
| Remove the current material from the object and add the new one to it from object top. I decided that I did not like the bump map for the new material so I used the bump from the hull map image. | |
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| If the image map had been in a different orientation from the mesh as indicated above, it would have been easier to open an image editor and rotate the map within it. | |
| When doing this rotational comparison between the mesh and the image map on a model of your own, be sure that the mesh's rotation is 0, 0, 0 in all planes! If the orientation is different than the picture's rotation. Open your image editor and rotate the image map to match. Rotating in an image editor instead of in the material editor will save you TONS of headache later and is way easier than doing it in the material editor! (in my opinion) | |
![]() These are the settings used for the Starfury Topwing_1, Starfury Bottomwing lower_3, and Starfury Topwing lower_3 meshes. (i.e. all but one of the wings) |
![]() These are the settings used for the Starfury Bottomwing upper_1 mesh to give some variation to the ship. Notice the different mapping for the F_innerwing map. |
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