| Once you have unzipped the file, preferably to the "My Documents" folder of your C: drive. ( i.e. C:/My Documents) you will need to import the object. This is a Lightwave file that comes with a scene setup file. The scene setup file is called Starfury_Setup.lws. So in the usual fashion, import the object Starfury_Setup.lws. | ![]() |
| If you saved the file to the C:/My Documents folder, it will open flawlessly and place the three .lwo files in the correct position. If however you did not save it to that folder, you will get an error message. Simply click OK and find the Starfury.lwo file on your computer. It will then load flawlessly. | ![]() Click OK and find Starfury.lwo if you see this error. |
| Once done with importing the object, save the file as a Bryce file to prevent seeing this error again. | |
| Now you have the model into
Bryce. Once any imported model comes into Bryce, you should ALWAYS smooth it.
It will be necessary to pick a sky setting for the model now because the Lightwave file is very dark. |
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| To do that "Select All Meshes" then click the "E". | ![]() |
| Drag the slider all the way to the top (180) and click "Smooth". Don't just click "OK". | ![]() |
| Now the model will be unfaceted
and much smoother.
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| To reposition, resize, or rotate the ship select the Starfury Null 1 sphere. Starfury Null 1 is linked to all of the meshes. If you reposition, rotate, or resize Starfury Null 1 it will perform the same change to the entire ship. Also, to duplicate the ship, just duplicate the Starfury Null 1 sphere. | ![]() |
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| Many of the files that I have downloaded have applied excellent naming practice. This tutorial file names the meshes quite well. Remember that you can select any mesh by name just like you selected all meshes. | |
| We now have all the preliminary steps done to the model, but is quite uninteresting. To rectify this problem we can apply one of the image maps to all of the meshes to get some textures started. | ![]() hullmap.jpg |
| It is always a good idea to know what the image maps look like so you can apply them. Remember that the image map called hullmap.jpg was a nice texture, so that is what will be applied. | |
| Select all meshes. There are lots of ways to put your image maps into Bryce. However, in this tutorial we will add them one at a time as we need them. |
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| Select the "M" and get into the Material Lab. Select the ambient, diffuse, and bump channel A in the material editor. Channel A will open. Now you can get to the 2D Pict Editor. | ![]() |
| Apply the image to the 1st and 2nd channel of the 2D Pict Editor. | ![]() |
| Set the diffusion, ambience and bump map to suit your taste. | ![]() The settings I used. |
| Apply map to object space. | ![]() |
| Now you have the start of a
texture on the ship. By selecting all meshes, we made sure that every object had at least some kind of texture. This is a large model and is rather difficult to texture each part individually. You may find it necessary to ungroup the ship. Remember that the Starfury Null 1 sphere controls the ship's orientation and size. |
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| There are several parts of the
model that are black. So select those parts and give them a diffuse black color. The mesh object name is Starfury Black_3.
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| I didn't like the look of the
interior of the ship, so I applied a black glass texture to the glass. The mesh object name is Starfury Windows_3. Feel free to take artistic license with any model you download. |
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