When importing models into Bryce, the textures do not import. In this tutorial you will be introduced to a way to texture imported objects with the image maps that come with them.
Many models created in other programs include images that were used as image maps. These image maps may be in any format. (e.g. .bmp, .jpg, .tga, .iff, etc.). The setup files that come with some Lightwave files will load the objects into the correct place, but even these will not import the image maps and apply them to the model in Bryce.
In this tutorial, you will be shown how to apply your image maps to a model. Since I am very unclear on the rotating and repositioning of image maps in the Material Lab, I will show you how to reposition an image in your image editor so that you can easily apply it without a lot of headache.
The model that will be used in this tutorial is the Starfury from the television Babylon5 series in Lightwave format. When I found this model, I did not like many of the image maps that came with the file. I had found several MAX files that had excellent image maps and I decided to use many of those instead of what was originally downloaded. So remember that you can shop around if you don't like the ones included with a download or, even better, make them yourself!!! Since many people can not open .iff files (not to mention that Bryce4 doesn't import .iff files), all of these image maps were converted to .jpg format.
Anyhow, first it will be necessary to download the model to your MY DOCUMENTS folder. It is best to download to the "My Documents" folder, but if you do not, you can still perform the tutorial. Click the thumbnail below. THIS TUTORIAL MODEL WILL ONLY IMPORT INTO BRYCE 4...sorry everyone else!!!
| Click Thumbnail to Download Starfury1.zip (the Model for this Tutorial 231 kb) | Click Thumbnail to Download Starfury_tex.zip (the textures for this Tutorial 298 kb) |
| With this download
you will get the following files. All of these files may not be used in your final image, however a brief description what each one is follows. |
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| Thruster_Fin_Small.lwo One of the fins in of the model. As the name indicates it is the small thruster fin at the rear of the ship. |
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| Thruster_Fin_Large.lwo One of the fins in of the model. As the name indicates it is the large thruster fin at the rear of the ship. |
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| Starfury.lwo
The actual body of the model. |
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| F_Innerwing.JPG
One of the wing image maps. |
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| Flu.jpg
One of the thruster image maps. |
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| Fluspec.JPG One of the thruster image maps. |
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| Furystandard.JPG
One of the wing image maps. |
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| hullmap.jpg
A map to give the body texture. |
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| F_enginpanels.jpg A map to give the engine texture. |
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| furySheridan.jpg
An alternate map for the top of the ship. |
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| Topwing_upper_Col_Black_Omega.jpg
An alternate map for the wings. |
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| Bottomwing_lower_Col_Black_Omega.jpg
An alternate map for the wings. |
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| Starfury.txt | The model
maker's notes. This file is required to be included for me to be able to distribute the model. However, the notes in this file are not applicable to this model because I changed the file majorly so I could use it in Bryce4. |
| Starfury_Setup.lws | The big setup file. This will be discussed in detail later. |
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