There are tons of tutorials on the internet about making brick walls in Bryce. Here is my contribution to the group.
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| I guess there are so many tutorials about making bricks in Bryce because it's so easy to do when you use the terrain editor. There are huge advantages to actually modeling the bricks instead of just using a material. One of the biggest is that the bricks will actually cast shadows and produce far superior results when close ups of the wall are done. | |
| Simply create a grayscale in the shape of bricks,
where the black is the cement and the white is the brick. Use this grayscale as the
basis of a terrain.
The image to the right is the actual image I used at 128 x 128 pixels. Feel free to use it. This low resolution terrain adds to the roughness of the bricks. |
![]() Notice that I made this image so that you can fit the edges together like a puzzle. This allows you to build huge walls. |
| Be sure to clip the bottom of your terrain.
Here I clipped it very heavily.
Think ahead! Do you intend to do any boolean operations to your wall? If you do, don't forget to give each terrain a positive attribute and set it to a solid in the terrain editor. If you don't do it now, it could prove to be a real pain later. |
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| Clipping reminder. | |
| Apply a brick-like material to your bricks. There are many ways to do this, I just applied a standard texture to all of the bricks. | ![]() |
| I found it very difficult to make a standard brick size. While making this image, I measured many bricks and found no basic rule to follow. I found bricks that were anywhere from 5 times longer than the height to 2 times longer than the height. However, by making a brick roughly 3 times longer than wide it seemed to work fairly well. Now you have the beginning of a nice brick wall. | ![]() |
| To ensure proper proportions, use an orthagonal view and place a cube in front of your wall (as indicated above) that is roughly 3 times longer than wide, resize the terrain until you achieve the desired result. Be sure it matches the scale you have set up for your render. For instance, if your scale is 1 Bryce unit = 1 inch, then make a cube that is 2 Bu tall and 6 Bu wide. Render your wall until you get the terrain resized to match your scale. Notice the flat gray cube above that has been positioned in front of the brick wall and rendered in orthagonal view so as to supply a size reference for the terrain. | ![]() |
| Once you are happy with your scaling and material,
duplicate your terrain and place it in an interlocking fashion until you have made a wall
that is as large as you desire it to be. Remember if you use your orthagonal views, you can place the terrain in the proper place with the mouse. Be sure to do trial renders of the joints to make sure that the overlap correctly. |
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| Once you have the size of your wall the way you want it, group all of these brick terrains and name the group. Now create a cube and put it inside your brick wall. Apply a cement material to the cube. Be sure it is slightly smaller in depth than the brick terrain group. | ![]() |
Now you have a brick wall. I took it one step
further by applying a peeling stucco material. This is fairly easy to do, but takes
a bit of patience.
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| Apply a stucco material to your wall by matching the
rotation and approximate size of your brick wall. Use a lot of patience and multiple renders to make your terrain stucco obtrude in various random areas from your brick wall. |
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| Once done, group the entire brick, cement, and stucco group and duplicate and reposition it to make your walls. | |
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This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results. Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc. in its powerful interface. Experiment!
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