This tutorial will focus on the texturing Poser models in Bryce. There are several tutorials that focus on texturing these models for Bryce2 and Bryce3D. I recommend you visit these tutorials for the specifics on how to texture Poser figures in those earlier versions of Bryce.
| Poser to Bryce | Want to know how to get that poser texture onto the exported model? Here's one of the places to learn how! |
| Peter Sharpe | Tons of wonderful techniques for use in Bryce. Really nicely done tutorials that every Bryce artist needs to see! |
With the advent of Bryce4.0.1 and Poser4 ability to export objects in obj format, Bryce can import the textures directly from Poser. The following is the step by step method for how this is done in Bryce4.0.1. Be sure you are using the latest version of Bryce. The version this tutorial was performed with is Bryce4.0.1. This patch/upgrade can be downloaded for free.
| Open Poser and create your
character as you normally would.
It's a good idea to have a large library of Poser textures to call from. Simply apply whatever textures you intend to be on your figure in the usual way. |
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| Once you are happy with the
texture and pose of your Poser figure it's time to export the object in a format that
Bryce can import AND recognize the texture maps with.
In this case we want to export to "Wavefront OBJ" format. |
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| Once you have chosen this option you will be presented with the option of what range of frames you wish to export. Bryce is usually used to import only one model (however this isn't always the case), so choose single frame. | ![]() |
| You will next be given the options of what objects you wish to export. I suggest you export everything EXCEPT the ground plane, so uncheck the ground object by clicking the box. | ![]() |
| Select a place to save the obj
file to and a name to save the obj file as.
You are now done exporting the object in a format that Bryce can import WITH the texture intact. |
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| Open Bryce and select the option to import an object. | ![]() |
| The object will import, but you will most likely encounter an error message. You MUST locate these texture files on your computer...if you do not, the Poser figure will be UNtextured. | ![]() |
| You will also be prompted to
locate the hair texture. You don't have to locate this texture as well, however if
you make a modified version of this texture you can find it...(more later) If you do not locate it, the hair will be UNtextured (black). |
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| TIP: These textures will USUALLY be found in the Poser/Runtime/Textures directory. One of the folders in this directory will most likely contain the textures you are looking for. | |
| Now we have a textured model
imported directly into Bryce.
The problem now is that unless the model has black hair, it will appear textured incorrectly. There are at least two ways to correct this error which will now be discussed. |
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| The most benign process to fix
this problem is with the Material Lab. Either way, you will have to select the hair.
To select the hair..DO NOT UNGROUP THE OBJECT!...go to the object selection menu and click the triangle. Then find the hair from the menu that appears.
Bryce4 gives the hair a real name that you can identify from the meshes. |
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| Now that the hair is selected, you can select the "M" and enter the material lab. Select the "T" to be sure a texture is applied. | ![]() |
| Now select the "Pinkish" button which will take you into the deep texture editor. | ![]() |
| Once here, change the buttons
to the desired color you wish the hair to be by changing all of the color buttons to the
same color. Select only channel one. (This is indicated by the selection
turning green..turn the others off by clicking them.) Then change the color buttons
to the same color, preferably one that is close to the color you desire. To do this,
click the button and select a color from the popup that appears. There are other ways to do this, this is just an example of how to do it. |
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| Now apply all changes and this method of hair color change is in effect. | ![]() |
| The above is just one means of changing the hair color. However there are several other ways. The following will explain my preferred way to texture the hair. | |
| Create a texture map for the hair.
I created this texture map in less than 15 seconds, spend more time on your map to make it better! |
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| When you are prompted to load the map for the hair you can select your hair map, or you can apply it later in the material lab. Be sure to use varying degrees of the same tone of hair. This will give it more "realism". Also you may want to crank up the ambiance, diffusion, and bump. | |
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| Now the texture is more realistic. | ![]() |
You are visitor No. to this page.
Many people use Poser and want to directly import the textures into Bryce. As a result of this large demand, this tutorial was created to help reduce the problems that many are encountering while exporting models from Poser with hopes of importing the textures attached. Follow the steps in this tutorial to import your texture directly into Bryce.
Try using both methods and experiment with a texture map. My main problem with Poser is the unrealistic appearance of its textures unless a great deal of effort is applied to the import. However, Poser makes great human models...it's your task to make them appear both "unbrycian" and "unposerlike"
You may also wish to visit John Spirko's Tutorial on Poser to Bryce. It deals in far more detail than this short introduction to the techniques for use of Poser and the implementation of the texture to the Bryce imported object.
Good luck!
This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results. Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc. in its powerful interface. Experiment!
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