Brycetech: Modeling a Pendant

 

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In this tutorial, a brief method on making a pendant will be demonstrated.  Also you will have a quick look at adding bump map information to a shader that does not have one.

Create a tube using boolean operations and flatten it to use as the basis of your pendant. 

Of course you can use any shape you want.

I applied the gold metal material from the preset materials.
To give the pendant body some body, I gave this flat material a bump map.  Select channel A in the Material Lab for bump.
Hold down the shift key and press the triangle indicated to the right.

This provides a visual guide through the material presets.

I like to use one of the sand presets as the basis of bump mapping.  In this case I used the marble sand preset.
This preset doesn't have a bump channel so it will be necessary to apply one after you select it.

Notice the indicated channel is one flat color.  This indicates there is no bump map information.

To change that simply enter the Deep Texture Editor from here and add bump information by selecting a "B".
Notice that the third channel now has bump map information.

 


For the interior of the pendant, I used a terrain.  So open your image editor and create a white circle on a black background.   Dress it up and use it as the basis of a terrain.

 

Don't forget to clip the bottom of the terrain. (You may wish to clip the top slightly too.)

 

The red indicates what part of the bottom was clipped.  The yellow indicates what part of the top was clipped.

To give the pendant some character I added a poser skull to its center. Then applied a partial chain link to its top to provide a place for the chain to connect.

 


Create your chain and connect it to the body of the pendant.  Place the chain links so that they appear to be supporting the body.
Since I had the chain hanging over one of the skulls on the mirror in the final image, notice the extreme bend at the top of the chain.

 

You may want to visit  Steve Sanvito's excellent chain tutorial.   He uses a method of applying the links to a motion path for placement.  This is an excellent method for very long chains.

 

 


Site Note:

Have fun making your own pendants.

This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results.  Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc.  in its powerful interface. Experiment!


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