| Symmetric Tiling: When a texture
is tiled symmetrically, each repeated instance of the texture is tiled horizontally and
vertically as needed by flipping it to produce a symmetrical pattern over the surface of
the object.
In the image the material is applied to an infinite plane, the cylinder represents world center. |
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| Repeat Tiling: This method tiles the pattern without any alteration in orientation. The number of times it is applied to your object depends on the frequency of the texture. | |
| Scale Pict Size: This mode only affects picture textures. The image behaves like a sticker placed on the surface of the textured object. Unless this is selected the picture will repeat itself across the surface of the object. | |
![]() Scale Pict Size not selected |
![]() Scale Pict Size selected |
| Center Transforms: This mode works
with parametric mapping modes to force the transformation of the textures to be applied
around the center of the objects surface.
Center Transforms selected (Frequency = 10), compare this image to the two above. |
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| Decal Colors: This mode blends the
color of the texture with the affected component's base color. It uses the textures
alpha channel to control the amount of blending.
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| Alpha Scaling: Normally if you drive a component's value with a texture, the texture's alpha channel will set the value without regard to the amount that was set using the component's slider. With alpha scaling turned on, the amount set with the slider will "scale" the amount provided by the texture's alpha channel. (This is one of those rule exceptions I mentioned earlier!) | |
![]() Diffuse and Diffusion driven by texture |
![]() Diffuse and Diffusion driven by texture Notice no difference between this image and the one to the left. |
![]() Diffuse and Diffusion driven by texture |
![]() Diffuse and Diffusion driven by texture See the difference? |
Pict Interpolation: When an image
is resampled pixels are added or deleted by using interpolation methods. Pict
Interpolation looks at the color values of the existing pixels in the image and
adjusts the color values of the new pixels to accommodate the added or deleted pixels.
Bryce uses this interpolation method attempt to choose color values that better preserve
the quality and detail in the original image.
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Material Lab Interface | Paint by the Numbers | Test Me
This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results. Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc. in its powerful interface. Experiment!
Post your images on the web and get advice and/or win awards
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