Brycetech: Bryce on the Mat Part 4

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ABout Texture Channels

Color

To the right of the Material Lab exists the source of the texture channels.  With this area you can define how your material is applied, what kind of material it is, the colors, and the blending modes.
You can get different kinds of information from the different windows in the source. 

Look at the image to the right and embed this info in your head right next to the space for breathing!

For instance, window 1 is used to define color (Diffuse, Ambience, Specular, Specular Halo, and Transparent).  Based on what you know from the earlier discussions, you should be able to pick out all of these attributes from the preview image or from the image below.   By adjusting the corresponding slider, you can change the texture to suit your desired effect.

 


Alpha

Another of the outputs of a texture component is the alpha channel. Window two represents the alpha channel and is used to define the attributes based on the grayscale that is in this location.  If it's black it is 0%, if it's white it is 100%.  The sliders are irrelevant in this method of application of the texture attribute, remember it is driven by the grayscale value in the alpha channel.

The color values can be changed in the usual fashion of picking a new color.  In the previous example, all the color values were gray...

...however you could change them to any color for different effects.

 


Bump

Window three is used for bump map information. 

If it is one flat color, there is no bump map information.  If this is the case and you want to have bump map information, enter the DTE and click one of the "B's" to generate bump map information for the material component. 

Dragging the slider will increase, decrease or even invert (negative values) the bump map.

Go to part 5 of the Material Lab tutorial.

Material Lab Interface  |   Paint by the Numbers  |  Test Me


Site Note:

This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results.  Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc.  in its powerful interface. Experiment!

 


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