| Select the top parts of the desk that represent the front and back. |
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| Change their mapping modes to "Object Front" | |
Next select the top parts of the desk that represent the sides... |
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| and change their mapping modes to "Object Side". | |
| Notice the change
this made in the top of the desk?
When texturing your models, you will most likely have to experiment with the mapping modes to get the best look out of your texture. |
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| Select the upright part (the end) of the desk and change their mapping to "Object Top". Then reduce the frequency of the material to 1. | |
| While you are in the Material Editor (after you have changed the material as indicated above), click the "Copy" button. This will copy the material. | |
| Select the next upright and... | |
| enter the Material
Lab and click the paste button.
The material you copied will be pasted onto this object. Do the same thing with the the desk front and the end upright. |
|
| Select the front of the desk top and change its mode to "Object Front". Then reduce the frequency of the material to 1. | |
| Of course you could change some of the other objects to different mapping mode, but this will conclude the texturing of the desk for this tutorial. | |
| No desk is complete
without a table. So grab the chair from the download section and apply the wooden
pict map to it too. Don't forget to map it "Random".
If you have forgotten how to do this, go back and look at the first part of this tutorial. |
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Have fun making your desk and chair. |
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Next up: the quiz.
Material Lab Interface | Paint by the Numbers | Test Me
This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results. Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc. in its powerful interface. Experiment!