Brycetech: Bryce on the Mat Part 13

Step by step texturing

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To remove some of the "plastic" appearance in the material, if you add just a slight amount of bump the material will change to a more realistic look.   So click the first channel  in the bump height area. After you have done that, hold down the shift key on your keyboard and click the arrow indicated in the image.

A popup menu will appear, from it go to "Sand" and select the "marblesand" preset from the textures.
After applying this change, look at the material in the window.  Notice that there is no information in the bump channel because it is all one color.  You will need to add bump information to this channel. 
To do that you simply click the button that takes you into the DTE...
...and click one of the "B's" and apply your changes. 
Now your material will have bump map information.
To remove some possible undesirable effects, change the mapping mode of this material to "Random".

 

It will not be necessary to do this with all bump map channels.   That will be up to you.  I have just found that with this particular material, this provides a superior effect.

You're not done in the Material Lab yet, you need to type a number in the bump map value area.   Use a very low number because this bump map is merely to reduce the "fake" look of the material.  I will use a value of 1.
Now that the handles are shaded, its time to paint the rest of the desk. 

 

 

 

Select the handle group and select inverse. 

You will have all of the desk selected (except the handles), enter the Material Lab and...

  1. click the first channel for Ambient and Diffuse. 
  2. Then click the "P" to change the material from a texture to a picture texture.
  3. Next click the button that will allow you to enter the picture texture editor.

Apply your material to the picture editor as indicated to the right.

You will need the wood material from the download page.  If you do not know how to get this material into the Pict Editor, you need to look at the "Spaceship Texture" tutorial.

Now you have got rough texturing on all of the surfaces of the desk.  Change the mapping mode to "Random".  Then change the frequency of the material to 10.

We now have rough texturing over all of the desk, but it'd look better if we change some of the mapping modes of some of the parts of the desk.

Go to part 14 of the Material Lab Tutorial.

Material Lab Interface  |   Paint by the Numbers  |  Test Me


Site Note:

This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results.  Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc.  in its powerful interface. Experiment!