| Shading modes determine how the material
is applied and how it produces different effects.
The image to the right represents the dropdown available for Surface materials. Volume materials will be discussed later. |
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| Normal applies the values of the material
without modifying the way they are applied.
The material "Steel Cage" from the Bryce Material Library with the shading mode set to normal. |
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| Blend Transparency ignores areas of the
material that are 100% transparent.
The material "Steel Cage" from the Bryce Material Library with the shading mode set to Blend Transparency. |
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| Fuzzy is the
shading mode that (as its name implies) makes an object fuzzy around the edges.
Almost an atmosphere of its own. |
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| Light can be used
to create visible lighting effects.
Use this to make visible lights from spaceships or light rays that shine through the clouds. The Bryce preset material "Lit Rays" from the "Complex fx" was applied to cones and used to make the rays at the right. |
| Shading mode modifiers change how an existing shading mode behaves. | |
| Additive
makes Bryce apply the material behind the object instead of to the object's surface. Objects with this shading mode do not cast shadows. This is an excellent mode for planets on the horizon of your other-world. |
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Additive off |
Additive on |
| Distance Blur is designed to minimize the problems seen with highly bumpy materials as they go into the distance. It fades the bumpiness well before the object's material hits the horizon. | |
| Receive Shadows
enables or disables an object's ability to receive shadows from other objects in the
scene. Cast Shadows enables or disables an object's ability cast shadows to other objects in the scene.
1. Cast Shadows is off. |
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| Self Shadows enables or disables an object's ability to cast shadows on itself. | |
| Volume
Blend-Altitude blends the volume color based on the altitude. Areas at lower
altitudes are tinted with 100% volume color and higher areas have less of the volume color
added.
Try using a light Diffuse color and a darker Volume color with this mode. |
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| Volume
Blend-Distance blends less volume color close to the camera. As the distance from
the camera increases, more volume color is added.
Try a dark diffuse with a light volume color. If the images appear too dark, you should adjust the contrast and brightness of your monitor. |
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Material Lab Interface | Paint by the Numbers | Test Me
This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results. Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc. in its powerful interface. Experiment!
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