Brycetech: Bryce on the Mat Part 10

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Shading Modes

 

Shading modes determine how the material is applied and how it produces different effects.

 

 

 

The image to the right represents the dropdown available for Surface materials.  Volume materials will be discussed later.

Normal applies the values of the material without modifying the way they are applied.

 

 

 

The material "Steel Cage" from the Bryce Material Library with the shading mode set to normal.

Blend Transparency ignores areas of the material that are 100% transparent.

 

 

 

The material "Steel Cage" from the Bryce Material Library with the shading mode set to Blend Transparency.

Fuzzy is the shading mode that (as its name implies) makes an object fuzzy around the edges.

 

 

 

Almost an atmosphere of its own.

Light can be used to create visible lighting effects.

 

Use this to make visible lights from spaceships or light rays that shine through the clouds.  The Bryce preset material "Lit Rays" from the "Complex fx" was applied to cones and used to make the rays at the right.

 


Shading Mode Modifiers

Shading mode modifiers change how an existing shading mode behaves.
Additive makes Bryce apply the material behind the object instead of to the object's surface.

Objects with this shading mode do not cast shadows.  This is an excellent mode for planets on the horizon of your other-world.

Additive off

Additive on

Distance Blur is designed to minimize the problems seen with highly bumpy materials as they go into the distance.  It fades the bumpiness well before the object's material hits the horizon.
Receive Shadows enables or disables an object's ability to receive shadows from other objects in the scene.

Cast Shadows enables or disables an object's ability cast shadows to other objects in the scene.

 

1.  Cast Shadows is off.
2.  Receive Shadows is off.

Self Shadows enables or disables an object's ability to cast shadows on itself.
Volume Blend-Altitude blends the volume color based on the altitude.  Areas at lower altitudes are tinted with 100% volume color and higher areas have less of the volume color added.

 

 

Try using a light Diffuse color and a darker Volume color with this mode.

Volume Blend-Distance blends less volume color close to the camera.   As the distance from the camera increases, more volume color is added.

 

 

Try a dark diffuse with a light volume color.  If the images appear too dark, you should adjust the contrast and brightness of your monitor.

Go to part 11 of the Material Lab Tutorial.

Material Lab Interface  |   Paint by the Numbers  |  Test Me


Site Note:

This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results.  Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc.  in its powerful interface. Experiment!


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