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In this tutorial, you will be acquainted with a way to make a light fixture.
| The first task is to decide what you want your light fixture to look like. Remember that when making a light fixture you are at risk of seeing the object not found error. This appears to be fixed in Bryce 4.0.1. Also something that I should probably mention is to set up you scene so that as you model your objects you have decent lighting. I like to start with the black background sky preset and add several radial lights around the object to light it for the test renders. In the images below, you can see the reflection of the 4 lights I used while modeling this light fixture. | |
| Let's start by creating the glass bulb for the light. Create a sphere and set its attributes to positive. Duplicate the sphere and reduce its size slightly and set this one to negative. Group the two spheres so that the interior of the bulb will be hollow. Apply a glass material to the bulb group. Change their shape to suit your taste. | ![]() Notice that the inside of the bulb is cut out by doing this. |
| To help simulate the effect of the light, create another sphere and place it in the center of the bulb. Apply the green lit material from the Material Lab. | ![]() |
Once back into the material
editor you will need to change a few things.
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| Notice that when you do this, you now have a glow at the center of your light that will appear to be the light source in the final render. | ![]() |
| Now that you have a rough light bulb begin construction of the fixture. I created 4 cylinders and placed them beneath the light bulb to simulate the area that it would screw in to. I applied the default golden material from the Material Lab to these cylinders. | ![]() |
| To make a curved support arm, create a torus and set it to positive. Then create a cube and set it to intersect. Place the cube so that it intersects 1/4 of the torus and group the two. | ![]() |
| Place this arm under the light bulb group. | ![]() |
| With this light fixture, I added another cylinder to give a little more detail. | ![]() |
| Create a base for the fixture to hang from. I used a couple cylinders and pyramids. | ![]() |
| Put a radial light inside of
the bulb after you finish this portion. This radial light will actually produce the
lighting that you would expect. Select the light bulb, the arm and the radial light
and group them. Remember that you have just put a radial light inside of a group. To avoid seeing the object not found error, break the light from the group before you save the file! |
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| Now duplicate and rotate the arm group to produce a more detailed fixture. | ![]() |
This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results. Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc. in its powerful interface. Experiment!
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