| Save the
file and open a new one because it's time to create a light fixture. Create a nicely
detailed one. Make the design to suit your taste. Group all of objects
and remember to name your light group because you will merge this file into the room file. One of the biggest reasons for making a new file is to dodge the "Object not Found" Error. If you see it now, at least you will not have lost everything. This appears to be fixed in Bryce 4.0.1. Be careful when closing and saving a file that has radial lights in a group. |
![]() A light fixture model made in Bryce and a radial light grouped together. You may want to turn off "Cast Shadows" for any object that is part of the frame in your light to prevent some unwanted effects. In the light above, the 4 cubes and the object at the tip had "Cast Shadows" turned off. |
| Reopen your room file and merge the light fixture into your file. Place it on the ceiling where you wish it to go. Then turn off the sunlight. You will most likely find it necessary to edit the light to make it bright enough to light things in your room. Don't make it too bright and use squared falloff if possible. | ![]() |
| If you are going to
add any more lights now is a good time to do it. You have the least work invested
and this is the time to see if you are going to have errors that will haunt you. If you do this kind of operation, remember the "Object not found" error that Bryce produces sometimes. Be extremely careful grouping a light with a primitive then editing the light. I saw this error 2 times while making this tutorial, both times I had edited a light that was part of the light fixture group on the wall. After you have placed your light group, if you cut and paste all lights back, you may not see this error. I have not seen it when doing this. |
|
| Once you have all of your
lights in the scene, cut and paste all lights back to the scene. Then save the file to a
different name! Now close Bryce and try to reopen the file. If you can reopen
it, you can proceed. It's a good time now to cut a hole in the wall for the door. Just apply boolean rules to the wall and you can cut a hole to prepare for the door to be made next. |
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| Close the file and
open a new one. Create a nicely detailed mirror in the new file.
|
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| This one was
created with boolean grouping between a cube (blue), a pyramid (green) and 4 cylinders
(red). Then a cube was added to make the glass.
|
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| Create a door
frame.
|
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| This one was created as a grayscale image applied to a clipped terrain. | ![]() |
| Then create a
door.
|
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| This one was created as a grayscale image applied to a terrain. | ![]() |
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|
| Merge the two new
files (door and mirror) into Bryce and reposition, resize, and rotate to the desired
positions. Remember each time you save the file to save it to a different name. For instance, I called each subsequent revision inside1, inside2, inside3...etc. You are attempting to dodge the "object not found" error. Later you can delete all the unneeded files. (Better safe than sorry) |
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| Create a vanity
bottom by making a grayscale image and applying it to a terrain. Add all the handles
that you want to add to your vanity bottom using primitives. A nice little thing to keep in mind when making grayscales to be used as the basis of a terrain is to make the object at one side of the image. This way you can land the object on the floor easily. If you created the image in the middle, you can not land the object. It'd be necessary to reposition it even after landing. |
![]() Notice the grayscale is at the bottom of the image to allow for quicker placement in the Bryce scene. |
| Create a grayscale
for the vanity top.
|
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| After making the vanity top and bottom, next model a faucet. Use basic boolean rules to create a faucet of your own. Save this file and open the room file. | ![]() |
| Merge the new
vanity into the room file. After you place it in the desired position, it may be
necessary to resize it to make it fit properly.
Repositioning a complex merged object can really be a problem. Now that you understand a little about merging files, with the next model I will show you how to avoid having to do this with a merged file. |
![]() As you add objects to your scene, you may find it necessary to slightly reposition or resize objects already in your scene to a more desirable position. |
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