| Fire gives off light so once you have a
setting made that suits your needs...
Notice in the image to the right that no light appears to being emitted by the fire. |
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| complete with things to burn which will
show through the fire...
To help add realism to your fire, it is very useful to add extra's in the area of the fire so that Bryce will render some depth to it by showing these objects in the fire. |
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| It may be helpful to create a conical
spotlight and make it slightly larger than the circumference of your fire...
Notice the circumference of the conical spotlight is larger than the area that will be on fire in the image. This allows the falloff in the light's settings to take effect outside of the fire. The light is pointed down toward the ground. |
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| Then adjust the light's properties by
turning off 'cast shadows' and adjusting its intensity...
Notice that I have turned off 'cast shadows' in the light's properties dialog. This will ensure a very nice glow in the area of the fire. |
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| Be sure to add variety to the size of the spheres you apply the fire material to. The image to the right has the default gray material applied to it to illustrate the placement of the spheres. | ![]() |
| to add a glow to the bottom of the fire and make it appear like a hot bed of ashes is at it base. | ![]() |
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