| Create a new scene. Then create a stone. You will need to create one that is very rectangular for the building. So keep deleting the rock and creating a new one until Bryce creates one that suits your taste. |
|
| Next apply the
texture of your choosing to the stone. Here the rock was antialiased, but you may like the texture better if you turn off antialiasing for the rock.
|
![]() |
Now it's necessary to change the display of
the stone, this will aid in placement and speed redraw while building the wall.
|
![]() |
| Next duplicate the stone (Edit
: Duplicate) Reposition the duplicate so that it slightly overlaps the first stone. It's important that you do this step in one motion for the next step to work. |
![]() |
Assuming you did the above in one motion,
you now can build one part of your wall easily with multireplication. The object
must have not been deselected and you must have repositioned it correctly with one fluid
motion for this to work.
|
![]() |
| You will now have laid the bottom row of
stone. It's also easier if you delete the ground plane. |
![]() |
|
![]() Note: The resultant wall base will look like this. |
| Reposition the camera so that you are above the wall and set a camera memory dot for this position by selecting a gray dot next to the preview window in the upper left hand interface corner. | ![]() |
| Next set the attributes wall base origin to 0 for all planes (this will make it easier to reposition) | ![]() |
Note: Now is an excellent time to decide what angle of the building you want to render the scene from. Position your camera to that location and set a memory dot for it. |
|
|
![]() The multireplicated wall base from the position I selected to see the action from. |
|
|
and delete them |
|
| Now it's time to decide what part of the building is going to explode! I selected a full frontal explosion, so position the camera so that you can see the front and select the stones that are going to move in the explosion | ![]() |
| Now do a 3d Disperse/Rotate of these objects. To do this satisfactorily, I recommend doing this a small bit at a time. This will provide much superior results than just one quick 3D Disperse/Rotate | ![]() Drag the green ball to make this happen. |
![]() |
|
![]() The result. |
|
![]() |
|
![]() |
![]() |
This is very important! You must have the sun shining on the explosion, otherwise it will be a jumbled dull mess! So reposition the sun so that it is shining on the the explosion! NOT IN SHADOW!!!! |
Yeah that looks like a jumbled mess.
But after you create a ground plane, add a couple buildings and some haze for the smoke from the sky palette for the explosion
Here is the result!

This should have laid the seed for your own building explosion scenes! There are lots of ways to create complicated explosions which will be touched on in further tutorials.
Hope this one gave some insight!
Also this is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results. Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc. in its powerful interface. Experiment!
See the Explosion Tutorial #2 for more ideas.
Post your images on the web and get advice and/or win awards
Bryce Forum | Digifad | Renderosity | 3D Commune
You are visitor No. to this page.