Brycetech: Modeling Shackles pt 2.

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Since you now have the basic structures, you can continue building the cuff. Duplicate your tooth-cuff and hinges and place them so that you form a cuff shape.  Remember to rotate the groups to give a partially open/closed appearance to the cuff. 

If you have Bryce4, you can show the origin handles of groups, move it to the hinge location, rotate and place the tooth-cuffs easily.

I also created a cube at the back of the cuff to supply a base for the hinges and for the chain to connect to later.
Following basic boolean operations, cut a hole in one of the tooth-cuffs where the hasp from the shackle would fit. (1)

Create a half loop for the lock to fit in on one of the other tooth-cuffs. (2)

Create a place for the chain to connect to the cuff. (3)

Just cut a hole in the side of one of your tooth-cuffs. (1)
You can use part of one of the links from your chain to make this part. (2)
This is where the chain will connect to the cuff. (3)

You can make a chain link by simply creating 2 torus, 2 cylinders, and one cube to cut the torus.


To create a chain simply duplicate your chain links and position them accordingly. 

 

 

You may want to visit  Steve Sanvito's excellent chain tutorial.   He uses a method of applying the links to a motion path for placement.  This is an excellent method for very long chains.

 

Be careful with those, odds are they aren't legal


Site Note:

Be imaginative when you make your shackles.  Remember to be sure that the objects touch the surface of whatever it is on top of.  Using the orthagonal views will make this much easier to do.  Don't use the same cuff for both ends of the chain.  Reposition the tooth-cuff parts to make some variation in the ends.

Have fun! Oh, don't lose the key. It'd be hard to explain why you can't get your shackles off.

This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results.  Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc.  in its powerful interface. Experiment!


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