| What if you want the camera to remain pointing at another object while either the camera moves or the object moves (or both for that matter)? This can be accomplished by dragging the tracking button to the object you want the camera to track. | |
| Now select the sphere you linked the camera to earlier and rotate it. Notice that the camera always points at the object. This will happen even if the object moves too. This is a great way to keep an object in the camera's view. | |
| What if you want to link the camera or it's parent object to a path? Easy enough, create a path or load one of the presets. Here we will just load a preset by selecting the triangle next to "Create" | ![]() |
| Select a Path from the presets. | ![]() |
| Drag the linking button to the path to link the object to it. When you create the link successfully, the object will snap onto the path. | ![]() |
| Select the "A" for the object's Attributes. Then go to the linking tab. Here you can set the position for your object and determine other attributes for the path link. | ![]() |
| By dragging the button you can
position the object onto the path in the desired position. So go to frame one of
your animation and give it a starting point. I just chose 0% but you can choose
whatever you want. Note: This is measured in percent, not Bryce units. |
![]() |
| Now go to another time in your animation. The end frame in this example, but you can choose whatever you want. And set a new location for your object. I chose 100% but you can choose whatever you want. | ![]() |
| You have successfully created a link to a path. Now do a quickie preview to see what you have done. | ![]() |
Hope that helps you out. Use steps like discussed above to animate your camera smoothly or fire missiles at an object...or whatever you want to do. Also remember that this was meant to lay the seeds for your own camera animation by showing the basics (and slightly advanced) ways of moving the camera around your scene.
Also this is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results. Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc. in its powerful interface. Experiment!
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