Brycetech: Making Bottles in Bryce Part 3

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Make a Cork

Create a cylinder.  Place a sphere on its top.
Just as you did with the bottle, add spheres around the outside of the cap's cylinder.
You now have the glass top.
To create a cork:
  • Create a cone. 
  • Make it positive. 
  • Create a cylinder and make it negative.
  • Apply one of the preset wooden textures.  It may be necessary to reduce the ambience and diffusion.
Group the two to make the cork.
Align the glass top and the cork bottom.

 

 

This is the result.


Quickie Label

There are lots of ways to make a label.  This is the fastest and laziest way I have found.
Select the cylinder that makes the outside of the body of your bottle. 

You should have named it when you created it.

  • Duplicate the cylinder.
  • Cut it from the scene.
  • Go to solo mode.
  • Paste it back to the scene.

These are all steps that you have used earlier so you should know how to do them.

  • This cylinder is in exactly the same place as the body therefore it needs slightly enlarged in the X and Z planes.  I enlarged it .01 Bryce units.
  • Next  decrease the height of the cylinder.
  • Then duplicate and resize the duplicate cylinder so that it is slightly smaller in the X and Z planes. Make the duplicate negative and group these two cylinders to for a tube.

Make this label group positive!

Here is the lazy part:

You will have had to either scan or make your own label.

With the outside cylinder selected.  Open the Material Lab and apply the desired picture for the label to object front.

If you want to give your label a more paper look, give it a slight bump map.

 

 

 

These are the settings I used for the label.

When you apply these settings to the label, do a quick render of the label to see what Bryce is calling the Front of your object because that is where the words will appear.

Just a label I made in a blatant attempt to get a smile.

Now that you know where the words are going to appear.  Create a cube and place it in the back of the label tube.  Make the cube negative.  Group the positive label tube and the negative cube.

You can position the cube to cut off as much or as little of the label as you want.

Now when you return to the bottle, your label will be ready to apply.   Just rotate, resize, and position it to suit your taste.


Site Note:

Remember to apply basic boolean rules to your objects.   Make everything Positive or Negative, else you will not get the desired effect for your bottles.  If you don't want to make a glass bottle, then you can omit the interior steps because you won't be able to see the interior anyhow.  Also don't forget to name your objects.  Realizing you should have named them later is too late.

You can use the decorative techniques here to not only make bottles, but also ash trays, shot glasses and more!

Also remember that glass takes a long time to render and that the more you have in your scene, the longer it will take to render, especially when rendering bottles using this technique.  Rays will bounce off of the interior of the bottle until Bryce reaches its limit.  However, if you tint the glass it will substantially reduce the render time...why else would I have made the final image with blue bottles?   Tint glass by changing the diffuse and volume colors in the Material Lab.  However, if you have lots of patience...let it render clear glass...guaranteed great pictures!!!

Material Lab settings for Blue Glass

Keep in mind that the label made here is a real "hammer and chisel" way of doing it.  It is a very fast and coarse way to make one that you can use for many purposes.  It does not take in account the mathematical considerations necessary to accurately place an entire label by converting Bryce units to pixels.  (For the kind of label that uses conversion, refer to the manual.)   However, by using the technique here, you can label the front and back with different labels and more.  This technique will also give you a label edge that is not apparent if you do it all in the Material Lab with a procedural texture.

Be sure to post your pictures for all to see.  Why else did you make them?  Post them at all the links indicated on every page of this site!   You can get feedback, kudos and advice.

This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results.  Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc.  in its powerful interface. Experiment!


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